Leaderboard Match Summary

Match ID: 0422c158-2b38-4528-9c94-52d7833bf583

Worldmap: 96370 | Date: 28/04/2025 10:38:11 | Duration: 32m

NOThuman4441
Resigned
Change: -18 Points: 962

Handicap Start: 1 | Gain: 1
Capital generated
25494
Capital upkeep
6705
Energy produced
984
Units produced
250
Units lost (Worth: 6428)
203
Structures constructed
44
Structures lost (Worth: 4188)
17
Territory conquest
41
Territory losses
19
Technologies:
Not used

Barracuda
Winner
Change: +18 Points: 1035

Handicap Start: 1 | Gain: 1
Capital generated
42254
Capital upkeep
9779
Energy produced
1674
Units produced
252
Units lost (Worth: 5568)
107
Structures constructed
73
Structures lost (Worth: 2214)
9
Territory conquest
104
Territory losses
11
Technologies:
CruiseMissiles MercantileCulture

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.