Leaderboard Match Summary

Match ID: 080809b6-3abc-4724-9425-1653b543c385

Worldmap: 406325 | Date: 28/04/2025 20:03:13 | Duration: 16m

Harry
Winner
Change: +14 Points: 1128

Handicap Start: 1 | Gain: 1
Capital generated
6955
Capital upkeep
1496
Energy produced
166
Units produced
93
Units lost (Worth: 1548)
51
Structures constructed
18
Structures lost (Worth: 0)
0
Territory conquest
29
Territory losses
0
Technologies:
Not used

blammo
Resigned
Change: -14 Points: 986

Handicap Start: 1 | Gain: 1
Capital generated
4907
Capital upkeep
1093
Energy produced
11
Units produced
111
Units lost (Worth: 2054)
101
Structures constructed
18
Structures lost (Worth: 1223)
6
Territory conquest
16
Territory losses
1
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.