Leaderboard Match Summary

Match ID: 0f109eba-903c-4674-a343-3fa2486e8162

Worldmap: 272051 | Date: 26/04/2025 5:58:38 | Duration: 23m

vjqsin2022
Resigned
Change: -19 Points: 981

Handicap Start: 1 | Gain: 1
Capital generated
16530
Capital upkeep
3626
Energy produced
337
Units produced
192
Units lost (Worth: 3330)
140
Structures constructed
37
Structures lost (Worth: 3136)
12
Territory conquest
35
Territory losses
5
Technologies:
Not used

Harry
Winner
Change: +19 Points: 1041

Handicap Start: 1 | Gain: 1
Capital generated
17019
Capital upkeep
4568
Energy produced
384
Units produced
279
Units lost (Worth: 3458)
161
Structures constructed
31
Structures lost (Worth: 440)
2
Territory conquest
76
Territory losses
5
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.