Leaderboard Match Summary

Match ID: 122d9cd8-3770-432a-8613-118acdc3ace2

Worldmap: 64233 | Date: 28/04/2025 13:43:33 | Duration: 34m

guentherjack
Resigned
Change: -20 Points: 1014

Handicap Start: 1 | Gain: 1
Capital generated
30330
Capital upkeep
9523
Energy produced
847
Units produced
285
Units lost (Worth: 7794)
172
Structures constructed
39
Structures lost (Worth: 5436)
22
Territory conquest
66
Territory losses
21
Technologies:
CruiseMissiles ChameleonFacades RawyieldOptimizer

Atfinity
Winner
Change: +20 Points: 1057

Handicap Start: 1 | Gain: 1
Capital generated
37006
Capital upkeep
11162
Energy produced
903
Units produced
407
Units lost (Worth: 5586)
169
Structures constructed
58
Structures lost (Worth: 3232)
11
Territory conquest
88
Territory losses
3
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.