Leaderboard Match Summary

Match ID: 12be0df0-cdc5-46ea-9ecf-934bcc550c8c

Worldmap: 819887 | Date: 25/04/2025 21:29:47 | Duration: 1h 5m

Barracuda
Winner
Change: +17 Points: 1017

Handicap Start: 1 | Gain: 1
Capital generated
138771
Capital upkeep
54579
Energy produced
4650
Units produced
1184
Units lost (Worth: 29813)
633
Structures constructed
142
Structures lost (Worth: 12420)
48
Territory conquest
177
Territory losses
39
Technologies:
Not used

Hz. 尺.ez 厶 么
Resigned
Change: -17 Points: 929

Handicap Start: 1 | Gain: 1
Capital generated
82987
Capital upkeep
32408
Energy produced
4308
Units produced
631
Units lost (Worth: 30024)
554
Structures constructed
60
Structures lost (Worth: 3984)
15
Territory conquest
87
Territory losses
39
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.