Leaderboard Match Summary

Match ID: 163be658-a8d4-4d63-b022-f24ff9626968

Worldmap: 377880 | Date: 26/04/2025 15:12:55 | Duration: 38m

valithor
Winner
Change: +12 Points: 1083

Handicap Start: 1 | Gain: 1
Capital generated
56709
Capital upkeep
16085
Energy produced
455
Units produced
678
Units lost (Worth: 9674)
386
Structures constructed
155
Structures lost (Worth: 645)
11
Territory conquest
131
Territory losses
10
Technologies:
ChameleonFacades Turbostruct RawyieldOptimizer MercantileCulture

Hz. 尺.ez 厶 么
Resigned
Change: -12 Points: 917

Handicap Start: 1 | Gain: 1
Capital generated
45727
Capital upkeep
12732
Energy produced
1136
Units produced
429
Units lost (Worth: 13830)
377
Structures constructed
75
Structures lost (Worth: 3965)
17
Territory conquest
106
Territory losses
31
Technologies:
ChameleonFacades Turbostruct RawyieldOptimizer

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.