Leaderboard Match Summary

Match ID: 16e91248-9477-4ccc-ac06-b2ba474d644a

Worldmap: 16618 | Date: 26/04/2025 14:43:00 | Duration: 32m

RattleM8
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
30792
Capital upkeep
11295
Energy produced
358
Units produced
395
Units lost (Worth: 4928)
179
Structures constructed
34
Structures lost (Worth: 220)
1
Territory conquest
98
Territory losses
2
Technologies:
Not used

Small Dick Bitch Boy
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
28466
Capital upkeep
10658
Energy produced
455
Units produced
377
Units lost (Worth: 4692)
209
Structures constructed
39
Structures lost (Worth: 1852)
7
Territory conquest
62
Territory losses
9
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.