Leaderboard Match Summary

Match ID: 17011c53-4fdf-4aee-804e-143da374b398

Worldmap: 185966 | Date: 25/04/2025 15:16:29 | Duration: 35m

Imphenzia
Resigned
Change: -22 Points: 1016

Handicap Start: 1 | Gain: 1
Capital generated
21652
Capital upkeep
5945
Energy produced
483
Units produced
248
Units lost (Worth: 5334)
179
Structures constructed
32
Structures lost (Worth: 3426)
13
Territory conquest
76
Territory losses
16
Technologies:
Not used

Harry
Winner
Change: +22 Points: 1022

Handicap Start: 1 | Gain: 1
Capital generated
28725
Capital upkeep
8053
Energy produced
801
Units produced
365
Units lost (Worth: 5312)
194
Structures constructed
44
Structures lost (Worth: 916)
3
Territory conquest
87
Territory losses
2
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.