Leaderboard Match Summary

Match ID: 190bd174-323e-46ab-91fe-3addce0b43e4

Worldmap: 278490 | Date: 29/04/2025 3:34:03 | Duration: 21m

UndeadGamer
Resigned
Change: -21 Points: 979

Handicap Start: 1 | Gain: 1
Capital generated
14360
Capital upkeep
3188
Energy produced
36
Units produced
169
Units lost (Worth: 2526)
119
Structures constructed
47
Structures lost (Worth: 824)
6
Territory conquest
33
Territory losses
1
Technologies:
Not used

damonsav666
Winner
Change: +21 Points: 1002

Handicap Start: 1 | Gain: 1
Capital generated
13468
Capital upkeep
3767
Energy produced
53
Units produced
164
Units lost (Worth: 1300)
54
Structures constructed
29
Structures lost (Worth: 5)
1
Territory conquest
78
Territory losses
1
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.