Leaderboard Match Summary

Match ID: 1b3ecf2e-fd63-4c1d-85a7-cab4aed5ddbc

Worldmap: 538586 | Date: 29/04/2025 18:27:08 | Duration: 33m

Oatmeal boss
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
22343
Capital upkeep
6517
Energy produced
302
Units produced
178
Units lost (Worth: 822)
36
Structures constructed
32
Structures lost (Worth: 2326)
9
Territory conquest
34
Territory losses
1
Technologies:
Not used

Estrakami
DisconnectedByTimeoutGracePeriodExpired
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
26407
Capital upkeep
10740
Energy produced
248
Units produced
387
Units lost (Worth: 9749)
387
Structures constructed
30
Structures lost (Worth: 7582)
30
Territory conquest
57
Territory losses
57
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.