Leaderboard Match Summary

Match ID: 1bd5b344-7d8a-48c6-847c-43400985d72d

Worldmap: 857549 | Date: 27/04/2025 14:44:15 | Duration: 24m

vadimy
Resigned
Change: -22 Points: 998

Handicap Start: 1 | Gain: 1
Capital generated
13110
Capital upkeep
3022
Energy produced
5
Units produced
86
Units lost (Worth: 0)
0
Structures constructed
28
Structures lost (Worth: 375)
2
Territory conquest
14
Territory losses
0
Technologies:
Not used

vadim.yushprakh
Winner
Change: +22 Points: 1002

Handicap Start: 1 | Gain: 1
Capital generated
17567
Capital upkeep
1510
Energy produced
14
Units produced
25
Units lost (Worth: 0)
0
Structures constructed
32
Structures lost (Worth: 5)
1
Territory conquest
28
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.