Leaderboard Match Summary

Match ID: 2411c945-b448-42a5-8e98-3cf9b1ca36e1

Worldmap: 105589 | Date: 25/04/2025 23:18:27 | Duration: 16m

B136
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
9580
Capital upkeep
2313
Energy produced
13
Units produced
140
Units lost (Worth: 1296)
63
Structures constructed
28
Structures lost (Worth: 0)
0
Territory conquest
58
Territory losses
2
Technologies:
Not used

Dreadsnot
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
8076
Capital upkeep
1953
Energy produced
74
Units produced
128
Units lost (Worth: 2682)
105
Structures constructed
20
Structures lost (Worth: 1253)
6
Territory conquest
28
Territory losses
4
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.