Leaderboard Match Summary

Match ID: 247f408b-8b2e-4637-8d78-bf041e175935

Worldmap: 471857 | Date: 26/04/2025 21:50:47 | Duration: 57m

BMR13
Winner
Change: +22 Points: 1002

Handicap Start: 1 | Gain: 1
Capital generated
68731
Capital upkeep
28297
Energy produced
716
Units produced
1072
Units lost (Worth: 16222)
686
Structures constructed
49
Structures lost (Worth: 4464)
18
Territory conquest
157
Territory losses
16
Technologies:
Not used

Levi Rolles
Resigned
Change: -22 Points: 998

Handicap Start: 1 | Gain: 1
Capital generated
51572
Capital upkeep
17293
Energy produced
824
Units produced
917
Units lost (Worth: 20450)
871
Structures constructed
55
Structures lost (Worth: 10526)
44
Territory conquest
46
Territory losses
27
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.