Leaderboard Match Summary

Match ID: 27322e66-6f99-4826-a83e-59ad4b5157f5

Worldmap: 230982 | Date: 29/04/2025 3:25:14 | Duration: 7m 24s

Lasernuke12
DisconnectedByTimeoutGracePeriodExpired
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
1469
Capital upkeep
29
Energy produced
0
Units produced
4
Units lost (Worth: 72)
4
Structures constructed
0
Structures lost (Worth: 0)
0
Territory conquest
2
Territory losses
2
Technologies:
Not used

WarriorOfSparta
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
1668
Capital upkeep
170
Energy produced
0
Units produced
21
Units lost (Worth: 0)
0
Structures constructed
7
Structures lost (Worth: 0)
0
Territory conquest
6
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.