Leaderboard Match Summary

Match ID: 27a8c2ce-1bab-418a-8893-ca1fe381b2b0

Worldmap: 768144 | Date: 28/04/2025 8:16:49 | Duration: 27m

guentherjack
Resigned
Change: -20 Points: 1034

Handicap Start: 1 | Gain: 1
Capital generated
16930
Capital upkeep
4928
Energy produced
158
Units produced
202
Units lost (Worth: 4116)
162
Structures constructed
31
Structures lost (Worth: 2758)
12
Territory conquest
35
Territory losses
12
Technologies:
RawyieldOptimizer

Harry
Winner
Change: +20 Points: 1078

Handicap Start: 1 | Gain: 1
Capital generated
23718
Capital upkeep
7267
Energy produced
390
Units produced
328
Units lost (Worth: 2014)
97
Structures constructed
59
Structures lost (Worth: 0)
0
Territory conquest
111
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.