Leaderboard Match Summary

Match ID: 2b31e2a0-3ee5-4f0d-8d9c-562ad8815c38

Worldmap: 21878 | Date: 28/04/2025 18:06:33 | Duration: 5m 2s

ŞŁǾβǾĴÅŇŞĤIŇÅ
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
723
Capital upkeep
73
Energy produced
0
Units produced
24
Units lost (Worth: 0)
0
Structures constructed
0
Structures lost (Worth: 0)
0
Territory conquest
6
Territory losses
0
Technologies:
Not used

乃ㄥ卂匚Ҝ卄乇ㄒ爪卂几
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
729
Capital upkeep
88
Energy produced
0
Units produced
25
Units lost (Worth: 0)
0
Structures constructed
2
Structures lost (Worth: 0)
0
Territory conquest
7
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.