Leaderboard Match Summary

Match ID: 2b75562c-961c-4b9f-8c57-aa85b445e12d

Worldmap: 294020 | Date: 28/04/2025 11:42:59 | Duration: 54m

Harry
Winner
Change: +18 Points: 1096

Handicap Start: 1 | Gain: 1
Capital generated
42094
Capital upkeep
15855
Energy produced
3945
Units produced
415
Units lost (Worth: 10679)
280
Structures constructed
40
Structures lost (Worth: 1532)
5
Territory conquest
96
Territory losses
18
Technologies:
CruiseMissiles

Barracuda
Resigned
Change: -18 Points: 1017

Handicap Start: 1 | Gain: 1
Capital generated
41476
Capital upkeep
15025
Energy produced
1484
Units produced
445
Units lost (Worth: 12648)
356
Structures constructed
51
Structures lost (Worth: 7228)
28
Territory conquest
107
Territory losses
51
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.