Leaderboard Match Summary

Match ID: 2cd97388-27e5-4827-b666-5c66d964e5a4

Worldmap: 69 | Date: 30/04/2025 23:56:53 | Duration: 24m

[⦿] Bluebreaker
Winner
Change: +19 Points: 1039

Handicap Start: 1 | Gain: 1
Capital generated
24354
Capital upkeep
6926
Energy produced
704
Units produced
264
Units lost (Worth: 1192)
45
Structures constructed
39
Structures lost (Worth: 264)
1
Territory conquest
96
Territory losses
1
Technologies:
Not used

Mr Greg
Resigned
Change: -19 Points: 981

Handicap Start: 1 | Gain: 1
Capital generated
17237
Capital upkeep
3335
Energy produced
422
Units produced
130
Units lost (Worth: 2914)
95
Structures constructed
40
Structures lost (Worth: 3992)
15
Territory conquest
53
Territory losses
7
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.