Leaderboard Match Summary

Match ID: 2e94386c-adcc-4732-bb45-f1da0430a27c

Worldmap: 498171 | Date: 28/04/2025 21:55:25 | Duration: 18m

the color red
Resigned
Change: -19 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
10650
Capital upkeep
2390
Energy produced
40
Units produced
160
Units lost (Worth: 1844)
79
Structures constructed
23
Structures lost (Worth: 1364)
5
Territory conquest
66
Territory losses
7
Technologies:
Not used

Magnus
Winner
Change: +19 Points: 1040

Handicap Start: 1 | Gain: 1
Capital generated
10984
Capital upkeep
3103
Energy produced
222
Units produced
199
Units lost (Worth: 792)
44
Structures constructed
24
Structures lost (Worth: 0)
0
Territory conquest
91
Territory losses
1
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.