Leaderboard Match Summary

Match ID: 2f209cb3-15c0-4b93-a008-2da45f08f011

Worldmap: 374810 | Date: 27/04/2025 12:27:36 | Duration: 42m

Kartoffelsau
Resigned
Change: -17 Points: 983

Handicap Start: 1 | Gain: 1
Capital generated
41655
Capital upkeep
14453
Energy produced
667
Units produced
504
Units lost (Worth: 8628)
354
Structures constructed
45
Structures lost (Worth: 3864)
13
Territory conquest
89
Territory losses
14
Technologies:
CruiseMissiles

SomeoneSaidThatMyNic...
Winner
Change: +17 Points: 1069

Handicap Start: 1 | Gain: 1
Capital generated
40289
Capital upkeep
12300
Energy produced
1323
Units produced
463
Units lost (Worth: 8164)
318
Structures constructed
58
Structures lost (Worth: 3782)
15
Territory conquest
94
Territory losses
14
Technologies:
RawyieldOptimizer MercantileCulture

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.