Leaderboard Match Summary

Match ID: 30ef06e1-c163-41df-bf63-bf5130acf338

Worldmap: 7002 | Date: 28/04/2025 22:15:48 | Duration: 14m

the color red
Resigned
Change: -17 Points: 963

Handicap Start: 1 | Gain: 1
Capital generated
5603
Capital upkeep
1297
Energy produced
77
Units produced
101
Units lost (Worth: 1176)
50
Structures constructed
16
Structures lost (Worth: 450)
2
Territory conquest
30
Territory losses
2
Technologies:
Not used

Magnus
Winner
Change: +17 Points: 1057

Handicap Start: 1 | Gain: 1
Capital generated
5695
Capital upkeep
1435
Energy produced
0
Units produced
122
Units lost (Worth: 810)
45
Structures constructed
15
Structures lost (Worth: 0)
0
Territory conquest
39
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.