Leaderboard Match Summary

Match ID: 38943059-dcdb-4a8f-b096-6373bcff95b9

Worldmap: 772744 | Date: 28/04/2025 16:26:10 | Duration: 8m 42s

Mazak_kazam
DisconnectedByTimeoutGracePeriodExpired
Change: -15 Points: 985

Handicap Start: 1 | Gain: 1
Capital generated
3005
Capital upkeep
404
Energy produced
0
Units produced
44
Units lost (Worth: 900)
44
Structures constructed
13
Structures lost (Worth: 2856)
13
Territory conquest
17
Territory losses
17
Technologies:
Not used

SomeoneSaidThatMyNic...
Winner
Change: +15 Points: 1100

Handicap Start: 1 | Gain: 1
Capital generated
3337
Capital upkeep
710
Energy produced
0
Units produced
66
Units lost (Worth: 36)
2
Structures constructed
16
Structures lost (Worth: 0)
0
Territory conquest
33
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.