Leaderboard Match Summary

Match ID: 391124a7-9009-42f3-b0c8-141e29ed9d25

Worldmap: 815939 | Date: 25/04/2025 16:41:17 | Duration: 46m

Imphenzia
Resigned
Change: -23 Points: 1012

Handicap Start: 1 | Gain: 1
Capital generated
33186
Capital upkeep
10878
Energy produced
1429
Units produced
373
Units lost (Worth: 12176)
343
Structures constructed
52
Structures lost (Worth: 5911)
25
Territory conquest
75
Territory losses
35
Technologies:
Not used

SomeoneSaidThatMyNic...
Winner
Change: +23 Points: 1004

Handicap Start: 1 | Gain: 1
Capital generated
57235
Capital upkeep
18489
Energy produced
1511
Units produced
561
Units lost (Worth: 8900)
296
Structures constructed
111
Structures lost (Worth: 1885)
18
Territory conquest
122
Territory losses
11
Technologies:
CruiseMissiles

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.