Leaderboard Match Summary

Match ID: 3a3256a5-8bfa-40e9-b5f7-2a824ec78296

Worldmap: 374015 | Date: 26/04/2025 19:24:22 | Duration: 10m 19s

Nkvd141
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
4559
Capital upkeep
813
Energy produced
14
Units produced
70
Units lost (Worth: 624)
29
Structures constructed
14
Structures lost (Worth: 528)
2
Territory conquest
29
Territory losses
2
Technologies:
Not used

larvicdin
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
4053
Capital upkeep
893
Energy produced
13
Units produced
71
Units lost (Worth: 618)
30
Structures constructed
11
Structures lost (Worth: 150)
1
Territory conquest
23
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.