Leaderboard Match Summary

Match ID: 3b6409dd-c9dd-4e17-9fd0-80e8a787fe5c

Worldmap: 893323 | Date: 30/04/2025 16:36:38 | Duration: 33m

Twinkle Toes
Resigned
Change: -23 Points: 1025

Handicap Start: 1 | Gain: 1
Capital generated
30234
Capital upkeep
10590
Energy produced
496
Units produced
469
Units lost (Worth: 6942)
237
Structures constructed
34
Structures lost (Worth: 1848)
6
Territory conquest
65
Territory losses
3
Technologies:
Not used

vasvas
Winner
Change: +23 Points: 1023

Handicap Start: 1 | Gain: 1
Capital generated
33225
Capital upkeep
11721
Energy produced
887
Units produced
352
Units lost (Worth: 3854)
105
Structures constructed
39
Structures lost (Worth: 220)
1
Territory conquest
88
Territory losses
12
Technologies:
CruiseMissiles ChameleonFacades Turbostruct MercantileCulture

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.