Leaderboard Match Summary

Match ID: 40aea760-2654-485a-966d-813bcdc046f7

Worldmap: 498081 | Date: 28/04/2025 21:47:44 | Duration: 16m

rsotralek85
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
4279
Capital upkeep
1466
Energy produced
17
Units produced
54
Units lost (Worth: 456)
9
Structures constructed
10
Structures lost (Worth: 308)
1
Territory conquest
7
Territory losses
0
Technologies:
Not used

Sir Yusblack
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
9226
Capital upkeep
1954
Energy produced
462
Units produced
43
Units lost (Worth: 0)
0
Structures constructed
26
Structures lost (Worth: 0)
0
Territory conquest
49
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.