Leaderboard Match Summary

Match ID: 41e6535d-a994-4928-8bf4-6a715ead730b

Worldmap: 192056 | Date: 27/04/2025 4:04:55 | Duration: 1h 4m

matteomatteor
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
61112
Capital upkeep
31210
Energy produced
1911
Units produced
398
Units lost (Worth: 10614)
207
Structures constructed
56
Structures lost (Worth: 295)
6
Territory conquest
77
Territory losses
2
Technologies:
AirborneDoctrine CruiseMissiles

akoane
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
44173
Capital upkeep
17933
Energy produced
305
Units produced
467
Units lost (Worth: 13916)
462
Structures constructed
30
Structures lost (Worth: 7376)
27
Territory conquest
43
Territory losses
18
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.