Leaderboard Match Summary

Match ID: 4417157d-a6d5-4671-9768-600714a6cf31

Worldmap: 190616 | Date: 27/04/2025 18:03:13 | Duration: 28m

Bobichka
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
10350
Capital upkeep
4047
Energy produced
332
Units produced
116
Units lost (Worth: 3296)
95
Structures constructed
15
Structures lost (Worth: 908)
4
Territory conquest
15
Territory losses
2
Technologies:
Not used

Mickvini
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
13513
Capital upkeep
4356
Energy produced
463
Units produced
146
Units lost (Worth: 1724)
69
Structures constructed
23
Structures lost (Worth: 300)
1
Territory conquest
23
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.