Leaderboard Match Summary

Match ID: 45b612c7-3558-4a6f-91db-232d5ff913a6

Worldmap: 527990 | Date: 30/04/2025 9:13:20 | Duration: 51m

KillTaw
DefeatedByStructuresDestroyed
Change: -21 Points: 979

Handicap Start: 1 | Gain: 1
Capital generated
32704
Capital upkeep
10365
Energy produced
357
Units produced
389
Units lost (Worth: 9576)
389
Structures constructed
80
Structures lost (Worth: 12352)
80
Territory conquest
46
Territory losses
42
Technologies:
Not used

SchlechterName
Winner
Change: +21 Points: 1001

Handicap Start: 1 | Gain: 1
Capital generated
72690
Capital upkeep
20275
Energy produced
1316
Units produced
644
Units lost (Worth: 9958)
344
Structures constructed
47
Structures lost (Worth: 900)
3
Territory conquest
167
Territory losses
2
Technologies:
PioneerCorps ChameleonFacades DurabilityProtocol Turbostruct RawyieldOptimizer

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.