Leaderboard Match Summary

Match ID: 461f63a8-6f04-4982-91d4-ea7010ed6719

Worldmap: 948909 | Date: 28/04/2025 0:13:00 | Duration: 48m

Ronov76
Resigned
Change: -22 Points: 993

Handicap Start: 1 | Gain: 1
Capital generated
34149
Capital upkeep
15239
Energy produced
2418
Units produced
251
Units lost (Worth: 6158)
171
Structures constructed
34
Structures lost (Worth: 4404)
17
Territory conquest
45
Territory losses
20
Technologies:
Not used

Kartoffelsau
Winner
Change: +22 Points: 1005

Handicap Start: 1 | Gain: 1
Capital generated
46832
Capital upkeep
16537
Energy produced
1510
Units produced
331
Units lost (Worth: 6714)
199
Structures constructed
67
Structures lost (Worth: 4626)
17
Territory conquest
95
Territory losses
6
Technologies:
RawyieldOptimizer

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.