Leaderboard Match Summary

Match ID: 56ce11f1-9b8d-49b7-8870-9c8525fb2a18

Worldmap: 73054 | Date: 28/04/2025 6:02:55 | Duration: 43m

MoustacheDoomer
Winner
Change: +18 Points: 1038

Handicap Start: 1 | Gain: 1
Capital generated
34181
Capital upkeep
11506
Energy produced
530
Units produced
324
Units lost (Worth: 3592)
150
Structures constructed
35
Structures lost (Worth: 300)
1
Territory conquest
69
Territory losses
2
Technologies:
PioneerCorps InfantryFightingVehicle ChameleonFacades

Garçon Pas Sage
Resigned
Change: -18 Points: 962

Handicap Start: 1 | Gain: 1
Capital generated
18779
Capital upkeep
6721
Energy produced
120
Units produced
156
Units lost (Worth: 6253)
152
Structures constructed
25
Structures lost (Worth: 4736)
19
Territory conquest
25
Territory losses
14
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.