Leaderboard Match Summary

Match ID: 56f69041-4dbe-407f-a8b5-15b1fb3bb032

Worldmap: 770648 | Date: 28/04/2025 18:24:10 | Duration: 16m

archermdude
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
10344
Capital upkeep
1790
Energy produced
55
Units produced
81
Units lost (Worth: 774)
39
Structures constructed
43
Structures lost (Worth: 1501)
10
Territory conquest
27
Territory losses
5
Technologies:
Not used

Zane
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
9032
Capital upkeep
2348
Energy produced
21
Units produced
133
Units lost (Worth: 1458)
72
Structures constructed
33
Structures lost (Worth: 5)
1
Territory conquest
38
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.