Leaderboard Match Summary

Match ID: 59b15470-608c-4bbc-9bfa-ab818f4083a2

Worldmap: 970475 | Date: 28/04/2025 10:18:10 | Duration: 54m

Junmis
Resigned
Change: -18 Points: 955

Handicap Start: 1 | Gain: 1
Capital generated
39683
Capital upkeep
17812
Energy produced
576
Units produced
470
Units lost (Worth: 14030)
437
Structures constructed
49
Structures lost (Worth: 3195)
12
Territory conquest
79
Territory losses
48
Technologies:
Not used

Atfinity
Winner
Change: +18 Points: 1018

Handicap Start: 1 | Gain: 1
Capital generated
72651
Capital upkeep
28329
Energy produced
785
Units produced
1034
Units lost (Worth: 17416)
628
Structures constructed
71
Structures lost (Worth: 5029)
22
Territory conquest
139
Territory losses
20
Technologies:
Turbostruct RawyieldOptimizer

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.