Leaderboard Match Summary

Match ID: 59bec3b6-d3af-4996-ad18-65a3e443a147

Worldmap: 506006 | Date: 29/04/2025 18:14:59 | Duration: 7m 32s

Harry
Winner
Change: +11 Points: 1172

Handicap Start: 1 | Gain: 1
Capital generated
2632
Capital upkeep
625
Energy produced
25
Units produced
65
Units lost (Worth: 126)
7
Structures constructed
10
Structures lost (Worth: 0)
0
Territory conquest
26
Territory losses
0
Technologies:
Not used

Frenchki
Resigned
Change: -11 Points: 977

Handicap Start: 1 | Gain: 1
Capital generated
2609
Capital upkeep
500
Energy produced
0
Units produced
52
Units lost (Worth: 630)
26
Structures constructed
10
Structures lost (Worth: 1048)
5
Territory conquest
25
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.