Leaderboard Match Summary

Match ID: 5d0000fe-2bc5-40f9-9866-ec838c6b3584

Worldmap: 323733 | Date: 30/04/2025 22:00:23 | Duration: 11m

Oatmeal boss
Winner
Change: +18 Points: 1036

Handicap Start: 1 | Gain: 1
Capital generated
4288
Capital upkeep
813
Energy produced
0
Units produced
93
Units lost (Worth: 936)
47
Structures constructed
15
Structures lost (Worth: 0)
0
Territory conquest
20
Territory losses
0
Technologies:
Not used

Estrakami
Resigned
Change: -18 Points: 964

Handicap Start: 1 | Gain: 1
Capital generated
3580
Capital upkeep
810
Energy produced
0
Units produced
80
Units lost (Worth: 900)
44
Structures constructed
10
Structures lost (Worth: 0)
0
Territory conquest
15
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.