Leaderboard Match Summary

Match ID: 60e56061-68ce-45f8-afda-6cde87d9f9cd

Worldmap: 31222 | Date: 30/04/2025 0:29:17 | Duration: 30m

Euric
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
18184
Capital upkeep
5950
Energy produced
234
Units produced
313
Units lost (Worth: 6544)
289
Structures constructed
23
Structures lost (Worth: 3096)
12
Territory conquest
71
Territory losses
23
Technologies:
Not used

Twinkle Toes
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
23528
Capital upkeep
7380
Energy produced
0
Units produced
324
Units lost (Worth: 3816)
210
Structures constructed
35
Structures lost (Worth: 440)
2
Territory conquest
78
Territory losses
3
Technologies:
InfantryFightingVehicle Turbostruct

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.