Leaderboard Match Summary

Match ID: 60ff43b0-b98b-4c4a-81c8-028e184d10a0

Worldmap: 772718 | Date: 26/04/2025 12:27:20 | Duration: 37m

SomeoneSaidThatMyNic...
Winner
Change: +20 Points: 1022

Handicap Start: 1 | Gain: 1
Capital generated
43796
Capital upkeep
12233
Energy produced
707
Units produced
521
Units lost (Worth: 7796)
335
Structures constructed
84
Structures lost (Worth: 1060)
6
Territory conquest
171
Territory losses
13
Technologies:
ChameleonFacades DurabilityProtocol Turbostruct RawyieldOptimizer

NOThuman4441
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
31450
Capital upkeep
9429
Energy produced
369
Units produced
501
Units lost (Worth: 12102)
462
Structures constructed
36
Structures lost (Worth: 3054)
12
Territory conquest
78
Territory losses
28
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.