Leaderboard Match Summary

Match ID: 619130ee-afd7-4953-92eb-ecef983d613c

Worldmap: 647518 | Date: 26/04/2025 22:32:33 | Duration: 1h 16m

Dåseåbneren
DisconnectedByTimeoutGracePeriodExpired
Change: -16 Points: 992

Handicap Start: 1 | Gain: 1
Capital generated
83718
Capital upkeep
38030
Energy produced
4021
Units produced
855
Units lost (Worth: 28192)
855
Structures constructed
75
Structures lost (Worth: 18498)
75
Territory conquest
162
Territory losses
162
Technologies:
Not used

valithor
Winner
Change: +16 Points: 1099

Handicap Start: 1 | Gain: 1
Capital generated
88791
Capital upkeep
30815
Energy produced
3676
Units produced
824
Units lost (Worth: 19008)
599
Structures constructed
145
Structures lost (Worth: 12160)
59
Territory conquest
185
Territory losses
65
Technologies:
AirborneDoctrine ChameleonFacades Turbostruct RawyieldOptimizer

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.