Leaderboard Match Summary

Match ID: 66896d24-2ebb-4f3a-8ae1-a6d67bb676b1

Worldmap: 882551 | Date: 28/04/2025 13:00:36 | Duration: 53m

Seal
Winner
Change: +21 Points: 1021

Handicap Start: 1 | Gain: 1
Capital generated
81643
Capital upkeep
36640
Energy produced
702
Units produced
828
Units lost (Worth: 15524)
516
Structures constructed
118
Structures lost (Worth: 2568)
21
Territory conquest
96
Territory losses
0
Technologies:
Not used

OKCLUB
Resigned
Change: -21 Points: 999

Handicap Start: 1 | Gain: 1
Capital generated
70252
Capital upkeep
22841
Energy produced
621
Units produced
810
Units lost (Worth: 15282)
577
Structures constructed
135
Structures lost (Worth: 6431)
53
Territory conquest
72
Territory losses
26
Technologies:
PioneerCorps ChameleonFacades Turbostruct RawyieldOptimizer MercantileCulture

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.