Leaderboard Match Summary

Match ID: 672453b4-ed64-4ab1-8892-711ba89d6358

Worldmap: 815939 | Date: 25/04/2025 16:32:12 | Duration: 5m 55s

Imphenzia
Winner
Change: +19 Points: 1035

Handicap Start: 1 | Gain: 1
Capital generated
691
Capital upkeep
97
Energy produced
0
Units produced
25
Units lost (Worth: 0)
0
Structures constructed
6
Structures lost (Worth: 0)
0
Territory conquest
8
Territory losses
0
Technologies:
Not used

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Change: -19 Points: 981

Handicap Start: 1 | Gain: 1
Capital generated
522
Capital upkeep
43
Energy produced
0
Units produced
20
Units lost (Worth: 360)
20
Structures constructed
0
Structures lost (Worth: 0)
0
Territory conquest
8
Territory losses
8
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.