Leaderboard Match Summary

Match ID: 67b98af9-494c-4608-954b-f195bb3edb6e

Worldmap: 924943 | Date: 29/04/2025 1:48:53 | Duration: 42m

Kartoffelsau
Resigned
Change: -19 Points: 978

Handicap Start: 1 | Gain: 1
Capital generated
24950
Capital upkeep
10053
Energy produced
789
Units produced
363
Units lost (Worth: 6112)
240
Structures constructed
23
Structures lost (Worth: 1588)
6
Territory conquest
56
Territory losses
15
Technologies:
Not used

Ronov76
Winner
Change: +19 Points: 1038

Handicap Start: 1 | Gain: 1
Capital generated
36266
Capital upkeep
12709
Energy produced
672
Units produced
523
Units lost (Worth: 7452)
361
Structures constructed
38
Structures lost (Worth: 2104)
8
Territory conquest
106
Territory losses
4
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.