Leaderboard Match Summary

Match ID: 6919677d-00e7-4546-a552-5195d865dbd8

Worldmap: 764964 | Date: 28/04/2025 14:08:47 | Duration: 30m

Gymbaland
Resigned
Change: -20 Points: 980

Handicap Start: 1 | Gain: 1
Capital generated
21843
Capital upkeep
6588
Energy produced
212
Units produced
251
Units lost (Worth: 3720)
148
Structures constructed
44
Structures lost (Worth: 1078)
4
Territory conquest
41
Territory losses
0
Technologies:
Not used

Ax Battler
Winner
Change: +20 Points: 1020

Handicap Start: 1 | Gain: 1
Capital generated
20512
Capital upkeep
6879
Energy produced
582
Units produced
257
Units lost (Worth: 2082)
94
Structures constructed
34
Structures lost (Worth: 1048)
4
Territory conquest
74
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.