Leaderboard Match Summary

Match ID: 6957a010-e334-4982-8e52-e52d6226f444

Worldmap: 348143 | Date: 27/04/2025 22:31:31 | Duration: 45m

valithor
Resigned
Change: -28 Points: 1111

Handicap Start: 1 | Gain: 1
Capital generated
45646
Capital upkeep
15812
Energy produced
2449
Units produced
499
Units lost (Worth: 14424)
443
Structures constructed
80
Structures lost (Worth: 6069)
52
Territory conquest
107
Territory losses
24
Technologies:
Not used

Ronov76
Winner
Change: +28 Points: 1015

Handicap Start: 1 | Gain: 1
Capital generated
59664
Capital upkeep
24384
Energy produced
1576
Units produced
836
Units lost (Worth: 15032)
587
Structures constructed
58
Structures lost (Worth: 2422)
11
Territory conquest
147
Territory losses
24
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.