Leaderboard Match Summary

Match ID: 6abef243-0255-4264-b97b-8a6416d2f783

Worldmap: 780891 | Date: 26/04/2025 18:36:16 | Duration: 1h 1m

Hz. 尺.ez 厶 么
Winner
Change: +23 Points: 940

Handicap Start: 1 | Gain: 1
Capital generated
75860
Capital upkeep
30887
Energy produced
2611
Units produced
538
Units lost (Worth: 16178)
320
Structures constructed
98
Structures lost (Worth: 2829)
21
Territory conquest
100
Territory losses
15
Technologies:
Not used

vjqsin2022
Resigned
Change: -23 Points: 941

Handicap Start: 1 | Gain: 1
Capital generated
60585
Capital upkeep
24851
Energy produced
2490
Units produced
557
Units lost (Worth: 19396)
465
Structures constructed
52
Structures lost (Worth: 4578)
17
Territory conquest
78
Territory losses
29
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.