Leaderboard Match Summary

Match ID: 6c0243da-11b4-4404-be21-9353610c43ba

Worldmap: 317852 | Date: 26/04/2025 2:27:11 | Duration: 48m

Tops
Winner
Change: +18 Points: 1038

Handicap Start: 1 | Gain: 1
Capital generated
52694
Capital upkeep
22703
Energy produced
3447
Units produced
318
Units lost (Worth: 3818)
41
Structures constructed
88
Structures lost (Worth: 300)
1
Territory conquest
94
Territory losses
0
Technologies:
AirborneDoctrine ChameleonFacades Turbostruct

Static86
DefeatedByStructuresDestroyed
Change: -18 Points: 962

Handicap Start: 1 | Gain: 1
Capital generated
21242
Capital upkeep
5659
Energy produced
25
Units produced
127
Units lost (Worth: 3870)
127
Structures constructed
19
Structures lost (Worth: 4516)
19
Territory conquest
23
Territory losses
15
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.