Leaderboard Match Summary

Match ID: 724087c9-79ba-4c07-a6e0-e205838ae465

Worldmap: 148294 | Date: 27/04/2025 21:59:25 | Duration: 29m

valithor
Winner
Change: +13 Points: 1139

Handicap Start: 1 | Gain: 1
Capital generated
28618
Capital upkeep
7724
Energy produced
415
Units produced
345
Units lost (Worth: 4482)
183
Structures constructed
80
Structures lost (Worth: 1015)
8
Territory conquest
92
Territory losses
1
Technologies:
ChameleonFacades RawyieldOptimizer

Ronov76
Resigned
Change: -13 Points: 987

Handicap Start: 1 | Gain: 1
Capital generated
26893
Capital upkeep
7035
Energy produced
526
Units produced
279
Units lost (Worth: 6975)
226
Structures constructed
51
Structures lost (Worth: 2634)
12
Territory conquest
81
Territory losses
15
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.