Leaderboard Match Summary

Match ID: 74c4523e-ce45-4a1a-9cbc-dd275a8ea211

Worldmap: 53993 | Date: 25/04/2025 18:02:45 | Duration: 49m

Imphenzia
Resigned
Change: -20 Points: 992

Handicap Start: 1 | Gain: 1
Capital generated
28236
Capital upkeep
9223
Energy produced
52
Units produced
451
Units lost (Worth: 9472)
369
Structures constructed
50
Structures lost (Worth: 1739)
8
Territory conquest
49
Territory losses
9
Technologies:
Not used

SomeoneSaidThatMyNic...
Winner
Change: +20 Points: 1024

Handicap Start: 1 | Gain: 1
Capital generated
33671
Capital upkeep
8580
Energy produced
300
Units produced
432
Units lost (Worth: 8054)
336
Structures constructed
88
Structures lost (Worth: 3257)
19
Territory conquest
125
Territory losses
16
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.