Leaderboard Match Summary

Match ID: 77dbf69a-2e43-451d-88e7-a7f1dec151e0

Worldmap: 868759 | Date: 29/04/2025 19:32:15 | Duration: 12m

AldrichT
Resigned
Change: -9 Points: 976

Handicap Start: 1 | Gain: 1
Capital generated
5373
Capital upkeep
1221
Energy produced
27
Units produced
62
Units lost (Worth: 582)
21
Structures constructed
15
Structures lost (Worth: 1228)
4
Territory conquest
22
Territory losses
0
Technologies:
Not used

Harry
Winner
Change: +9 Points: 1202

Handicap Start: 1 | Gain: 1
Capital generated
7246
Capital upkeep
1417
Energy produced
64
Units produced
101
Units lost (Worth: 450)
25
Structures constructed
29
Structures lost (Worth: 10)
2
Territory conquest
53
Territory losses
0
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.