Leaderboard Match Summary

Match ID: 7823c3f3-42a0-4c28-a814-a61de2543a28

Worldmap: 722980 | Date: 25/04/2025 20:39:59 | Duration: 36m

Hz. 尺.ez 厶 么
Resigned
Change: -16 Points: 946

Handicap Start: 1 | Gain: 1
Capital generated
25196
Capital upkeep
8246
Energy produced
864
Units produced
163
Units lost (Worth: 6694)
126
Structures constructed
38
Structures lost (Worth: 6394)
25
Territory conquest
35
Territory losses
8
Technologies:
Not used

valithor
Winner
Change: +16 Points: 1054

Handicap Start: 1 | Gain: 1
Capital generated
59580
Capital upkeep
14980
Energy produced
1933
Units produced
327
Units lost (Worth: 8654)
91
Structures constructed
90
Structures lost (Worth: 3558)
12
Territory conquest
117
Territory losses
14
Technologies:
ChameleonFacades DurabilityProtocol Turbostruct RawyieldOptimizer MercantileCulture

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.