Leaderboard Match Summary

Match ID: 797b5065-0f16-436f-aa38-9b9a0ca416a0

Worldmap: 451031 | Date: 27/04/2025 20:47:37 | Duration: 26m

valithor
Winner
Change: +14 Points: 1113

Handicap Start: 1 | Gain: 1
Capital generated
30697
Capital upkeep
5460
Energy produced
52
Units produced
261
Units lost (Worth: 2712)
129
Structures constructed
93
Structures lost (Worth: 1135)
7
Territory conquest
146
Territory losses
1
Technologies:
ChameleonFacades RawyieldOptimizer

Junmis
Resigned
Change: -14 Points: 986

Handicap Start: 1 | Gain: 1
Capital generated
13099
Capital upkeep
4081
Energy produced
183
Units produced
185
Units lost (Worth: 4390)
150
Structures constructed
20
Structures lost (Worth: 1268)
5
Territory conquest
44
Territory losses
17
Technologies:
Not used

Leaderboard rules

The rules for leaderboard used in this match are:

Match handicap for each player must be 1
Match duration must be >5 minutes

New rules for leaderboard [🚧 Under construction 🚧] :

All players has constructed structures.
The losing player has lost a unit.

Start handicap

Used primarily to even out asymmetric teams (such as when playing a 1v2). Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The handicap value is a multiplier of starting capital, pre-construct capital, base income, and starting territory-count. For every whole number above 1, the player can also split their starting locations, i.e. 4.00x will not only boost economy, but will also allow for starting in 4 separate locations.

Gain handicap

Used primarily to even out player skill. Give the player an advantage by increasing the handicap value above 1 or a disadvantage by setting the value below 1. The gain handicap value is a multiplier on all world-generated capital- and energy income, i.e. 0.75x will deduce all income from territories, investements, trade and energy production by 25%.